Right from the moment the first raging angry bird destroyed the first pig’s wooden castle, this world has been drawing parallels between mobile gaming and its console and all other PC forerunners.
As mobile gaming is very likely chosen as more accessible and comparatively easier to play, some are on contrary are quick to point out that games may not be as deep and involving as console and PC games. In coming year these could all changes. Remember back in 2012, mobile gaming was all progressed by leaps and bounds. With all hardware advances, as well as greater smartphone adoption it quite seems now carrying something as equivalent of roaming around with gaming system in the pockets along. In coming years we’ll see even greater maturation of mobile gaming as the industry continues to make more money and attract more serious attention from big-hitters like EA and Disney.
At this point when professional gamers becoming more serious in walking and gaming concept, gaming becoming gold rush, driven by success stories like Imangi’s three-person team creating one of the most successful mobile games of all time. Stories like these have made mobile gaming market very competitive now and that has caught eyes of a lot of investors lately. Investors are now coming forward flooding mobile gaming market, hoping to strike rich and churn out more mobile hits. With all these, I believe in coming years this won’t start to wane. And here are my predictions for the mobile gaming market in coming year:
- Mobile Gaming Sequels: More Sequels and Licensed Games
Competition in mobile gaming heating up more and more these days and games are becoming more expensive to develop and produce, very likely to bring big amounts of sequels and licensed works to jump up significantly.
Considering traditional games like Halo‘s Master Chief has fought through four games and there are more Call of Duty games than one can shake a rifle at, mobile game developers shall start churning out more sequels.
With the lack of investment in the game market in earlier days, developers were increasingly risk-averse. Change of that scenario of this risk aversion majority of top developers to double up on their existing franchises, causing a sizable ramp up in sequels to existing hits.
Developers that do not already have hits will increasingly turn to licensing opportunities to improve their success rates. According to Apple’s App Store Best list, Electronic Art’s he Simpsons: Tapped Out was the 10th highest grossing game of 2012. Other large gaming companies like Capcom have seen similar successes by leverage existing popular brands. No reason not to see anything different in next year. Making increment in number of game developers that turn to partnerships with popular existing popular brands for new game launches
- Mobile Dustbowl: Less Farming Games, More Hardcore and Gambling Games
Evidenced by Zynga’s post-IPO woes, casual gaming, on both PC and mobile is experiencing serious growing pains. Better to buckle up to see mobile dustbowl as digital farms all over will begin to fall into unmanned disarray. There are two main alternatives to this that Zynga is already looking into: real-money gambling on mobile and more hardcore titles. We’ll see a majority of mobile developers follow suit.
While real-money gambling isn’t likely to be legal all around globe any time soon, hardcore mobile gaming is a viable and profitable option. It is already estimated at $2billion in U.S. and Europe alone. As developers continue to realize that hardcore gamers are more dedicated and willing to spend, we will see that genre mature significantly.
- The Rise of Real Multiplayer Concept
Three factors will culminate and give rise to widespread synchronous multiplayer in mobile gaming.
One, considering asynchronous games like Draw Something gaining huge popularity, more gamers expect multiplayer to be a part of their mobile games.
Two, no mentioning hardcore games became more popular lately, to create synchronous games letting players to battle each other in real time is already a real kickass idea for developers.
And three, with lower prices for cloud storage will give more developers means to build games with mobile synchronous game play.
With factors like these will contribute to mobile games leverage for true synchronous multiplayer. This may be one of the biggest steps to take turn mobile gaming into a true console killer.
- Windows Woos Gamers
The jury is still out on Windows as a viable gaming platform. Although the tech giant has figured out console gaming, its mobile side leaves a lot to be desired. But recent studies indicate to new sun in the horizon.
Microsoft made most radical changes to the desktop PC operating system in decades with their release of updated versions every other year but in typical Microsoft fashion, it won’t be until their second iteration that it catches on in a big way.
We’ll likely see Microsoft shorten their release cycle time, and ship either a further larger update to Windows 10 by the end 2016 and will demonstrate itself as an important platform for gaming. Expect future Windows’ updates to provide stronger billing functionality for game developers, especially around in-app purchasing and Xbox Live tie INS. These all will lead to stronger financial performance for game developers. Combining stronger financial performance with greater market size as tens of millions of Windows desktop PC’s make their way to households around the world, expect a much richer ecosystem for games on Windows.
- Tablets Killing Consoles
Lately lots of companies have pop up part of “post-console gaming movement.” Looking more and more like the real console-killer is going to be tablets bigger screen size cell phones. We’re already seeing some really visually stunning games with deep storylines on tablets like Infinity Blade. IPad Mini and Windows tablets will drive further increases to tablet adoption globally driving a substantial increase in the number of core games specifically designed for tablets.
Year after year, revenues in the console market are shrinking even though at microscopic point. According to a recent NPD Group report, U.S. video game sales dropped 25 percent in the month of October, falling from $1 billion to $755.5 million. Conversely, digital sales of games and general spending on mobile and social games rose seven percent to $7.24 billion. Numbers points to a market shift towards mobile.
- Consoles Fighting for Their Ground
Companies with tag admit it’s time to put out newer console. But yet any companies haven’t launched any new system since before the last president of U.S., risking losing more market share due to lack of movements. I believe companies will announce a new console within in sooner future.
Web based software will increase, especially zero streaming time required content, like movies and music, via the consoles’ online services. Although this will see a slight boom, it won’t be enough to make up for the physical software decline.
Although with all these good news there might be some down flow as well, start-up funding for game companies can end up in drought to an even lower point then it was back in 2013. Many cash-strapped indie studios preparing to publish their own work will begin taking on more contract works. Additionally, with the rising cost of user acquisition, games are getting more expensive for small studios to develop. Few large acquisitions might come from underperforming new gaming companies that have fallen on hard times being acquired by older, more mature game companies. Well have to say making predictions for the mobile gaming market is more like pointing at the obvious at this point where we are now.