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Every gamer wants a great game. Before smartphones, games weren’t that common. Nonetheless, the circumstance has adjusted, and we can’t consider spending a day without propelling any game on our mobile phone. On that note, today, our subject of conversation is the mental effect of versatile gaming. In our LIFESTYLE. Of the gaming lovers. After the discussion here, feel free to share your point. So, let’s discuss mobile gaming now.
Before going into the main topic, let’s be clear that the outcome is in our hands. Not all types of game development or game application development are questionable. No game has the power to keep us hooked if a gamer doesn’t want. The main power is in our hands. Above all, gamers need to keep their patience. Mobile gaming in itself is not bad. But excess of anything is not good either. Let go a bit deeper on this. Only after that, we will be able to come up with a better solution for all.
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Mobile Gaming- Psychological Act of Human being
Mobile games have become fundamental parts of human’s lifestyle. A latest experimental research says that games are no more just kids playing with toys when the parents are working. Game is now a significant portion of culture that facilitates to pass wisdom between generations. And reduces so called generation gap in order to produce a equal world. It’s in human nature to learn anything new or anything interesting. Every age group wants something new. They need it everyday.
It’s truly fascinating how grown-ups are clowning intellectual games in their social and personal life by performing role. To be frank, mobile games are reposing indicative jounce on that act.
Well, there is a bit of problem now. Since mobile games are gaining different responses from mobile gaming lovers. Some gamers are compromising their friends and family for such games. They are wasting their valuable time for mobile gaming. Commonly this is game dependence. And psychologists are fighting hard to describe the negative impact with a way to conquer it.
Here, I’d add some of the recent outcome of very important researches. And put a deep look over the fact of intellectual states of mobile gaming passionate. I’d discuss whether basic human needs are fulfill-able in virtual games, even on zoom. In the most satisfactory manner.
Are basic human needs fulfill-able through the mobile gaming?
Before getting to the main point, let me confront one of my very own personal gesture. I think there should be quite a guideline for the mobile game developer. While building an exciting product that might have a chance or ability to hook the users. Otherwise, healthy and limited gaming is always appreciable anywhere in the world.
Now, let’s check out if mobile gaming is enough to complete a person’s day.
Needy for accomplishment
Mobile games or any other games facilitates the user. With an opportunity to become what they are not, but what they wish to. Certainly, this is one of the most significant motives of any game. The possibilities of game allotment and its consistent roles are endless, and the basis is likely to be just permissive. So after coming home, with a game, you feel powerful. The more you spend your time in a particular game, the more you enjoy. The more you think powered. And the experience will be earned with points as well. So, you are getting rewards as well. As a mobile gaming lover, those rewards must mean something valuable to you.
A gaming universe offers a player to being someone better. To be specific, something else, more significant character, and a successful person than he probably is in reality. Actually, accomplishment in mobile games like Clash of clans, Candy Crush Saga, Hay Day, Criminal Case, Rooftop Frenzy are considered to be more noteworthy. Than in real life. Gamers value it more, at least.
Undoubtedly, this particular aspect is quite essential for mobile games developer. While building a game, a developer should think of rewarding a player’s progress remarkably. By providing additional resources, stars, coins and make them feel like enjoying it.
Desperate for respect
Everybody wants respect. And, admiration at the same time. It’s rather an obvious behavior or common folks. Playing games in mobile is good in case of solo action. A game gives you that feeling. Playing with someone else and also winning against them. Winning rewards. Getting appreciations makes you feel special.
The competition in mobile gaming are mainly in two main parts. Direct and Indirect. In direct mobile game competition, players battle with online opponents or play match face to face. On the contrary, indirect competition is sole based playing where opponent is only the machine or automated functionalities. Here players fight for the best scores. And a global leaderboard displays the name of high scorers. That way people can show their success and resemble their game success with each other.
Mobile game scores can also be shared through social networking pages. This way certainly would let you enter into the virtual communities. Where you can share your results, update and gain exposure from global players. Any mobile game should considering rewarding players.
Urgency for learning something trendy
Being needy for knowing something new is forever compelling. Cool down! I didn’t mean mobile games should instantly become a school or learning media through smartphone. However, gaining new expertise, realizing enchanting facts, discovering unknown counties, exploring new places is forever an interesting. And fun topic. Thirst for knowledge is the only thing that has been impelling humanity one step ahead. It’s quite a human nature literally. This is the reason. Why puzzles, math solving problems or any other further interesting agitation can be a prior source of gaming passion.
All these needs of learning something trendy can also be facilitated through mobile gaming principally. In a policy, expedition or RPG. As a game developer, fill your gaming empire with exciting puzzles, mysterious secrets, interesting facts. Which would eventually let user learning, not for just he/she has to, as well as they want to.
As per the overall discussion, we clearly observe how mobile games can satisfy all three basic human needs. By considering all these criteria’s, any mobile games developing firm should evolve a new outline. By which they can encourage the passionate mobile users into healthy games for a long time.
Every game has a motive. When a gamer sees the main reason behind the game. And if he relates to it, only then a game is hit. So, if the motive of a game is edutainment, parents might approve a game for their children. Actually, it is up to the gamer if a game is a hit or flop. His decision to spread the game among others, on his social media, will decide the fate of the game. So, gamers should be more careful about choosing games. Only after that they will be able to enjoy balanced mobile gaming.
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